ATGM's often smash into the ground because they overcompensate for the upwards shooting arc Every time I play my russian MBTs, I don't play, but suffer. But those cannot be skipped - they take actually the whole tech tree. Every nation has it's ♥♥♥♥♥♥ tanks, but usually there are no so much of them and you can skip them. stock shells have low penetration and damage no thermals (Only T-80 have them but only as special modification, + they are 1st gen and only for gunner) veery slow gun elevation (it takes 6 seconds in best to move gun from -6 to 13, while, for example, M1A2 elevates his gun from -10 to 20 for just 2.5 seconds or even faster) slow turret rotation (2-3 times slower than other tanks') long reloading, which you can't make faster in any way no surviveability (any penetration is deadly) If it's difficult to hit russian MBT's weakspots for you-sorry, you are noob. For example my T-80B is always one-shot target for any other tanks. But the best top shells pen them anywhere. Armor has a lot of huge weakspots, if you have at least some of skill - it's not problem to hit them. +reloading doesn't depend on crew's health +80 mm side armor (allows to survive some AAs) They have so much disadvantages and so small advantages. Everybody who say they are good or even OP - just didn't play those trash cans. Which ones do you think? My own are russian MBTs.
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